Your Character and Your Hand
Your character will have a number of skills, each with a card suit associated with them. The cards in your hand represent your ability in those skills.
Your character has an amount of “HP.” Sometimes the Storyteller will tell you to take “Damage.” When they do, reduce your HP by that amount. If your HP reaches 0, your character is incapacitated. Your storyteller will let you know what this means, but it’s generally bad.
Your character begins with a hand based on your character's skills, and two Facecards of your choice. These Facecards may be of any suit.
Anchors
Your character will list other groups of people as their Anchors. Once per game session per Backup category, you may call upon your backup–other NPCs who are friendly to your character–to have them perform favors or to gain information. They are also used to handle Stress
Face Cards
Ace - Initiative 1, Value 1 for all purposes. Out of combat, if you fail while playing this card, you instead succeed at cost. When used for damage, it can not be reduced.
Jack - Initiative 11, Value 0. When you discard or play this card with another card, its value becomes equal to the other card.
Queen - Initiative 12, Value 3. When the Queen resolves, discard any number of cards. Add +2 to the Queen’s value and the value of any other card played with it, per card discarded.
King - Initiative 11, Value 5. When assisting someone, you may discard just this card instead of two cards. When used to Defend, the target’s Block doesn’t go away at the end of the turn.