Anchors
Anchors are the individuals or communities a Sporebound is invested in, and who are invested in the Sporebound. Sporebound usually consider themselves a part of the community their Anchor represents, and individuals are those in the Sporebound’s life who are important to them. Each Anchor will have a name or description of who the Anchor is, 0-3 “Achievements” associated with it, and a “Level” equal to 1, +1 per Achievement associated with the Anchor.
Once per session, you may call upon your Anchor to gain information or perform a favor for you. The Storyteller is the final arbitrator for what they can accomplish, and may require you to make a skill test on the Anchor’s behalf.
Anchors are also what help the Sporebound cope with Stress. When Stress exceed the total Level of all Anchors combined, the Sporebound Breaks.
Achievements are a measure of the group’s impact on the world, or milestones in that person’s life. They should either be something that the Sporebound took part in accomplishing. Importantly, it must be something that can be undermined or undone. If an Achievement is undermined or undone, usually through the actions of another PC or the Blight, then that Achievement is lost. The Anchor’s level goes down by 1 immediately, which may result in the Sporebound Breaking if their Stress is high enough.
By default, every Sporebound begins with one Anchor representing a community they are a part of, and one Anchor representing an individual they are close to. Each of these Anchors has one Achievement that the Sporebound has helped them with, bringing their levels to 2 (for a total of 4).